ARHandAnchor¶
Inherits: RefCounted < Object
Represents a tracked hand with skeletal joint data.
Description¶
Provides the pose, chirality (left/right), tracking state, and optional ARHandSkeleton for a detected hand. Delivered via the ARSession.hand_anchor_updated signal. visionOS only. Hand tracking on iOS uses the Vision framework, not ARKit. On iOS and macOS, this type exists for API consistency but is never populated with real data.
Properties¶
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Enumerations¶
enum Chirality: 🔗
Chirality LEFT = 0
The anchor represents the left hand.
Chirality RIGHT = 1
The anchor represents the right hand.
Property Descriptions¶
Which hand this anchor represents. See Chirality.
A unique identifier for this hand anchor.
Whether the hand currently has reliable tracking data.
ARHandSkeleton skeleton = null 🔗
void set_skeleton(value: ARHandSkeleton)
ARHandSkeleton get_skeleton()
The tracked hand skeleton, if available.
Transform3D transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) 🔗
void set_transform(value: Transform3D)
Transform3D get_transform()
The hand anchor transform in world space.