AREnvironmentProbeAnchor¶
Inherits: RefCounted < Object
An anchor that captures environment lighting for realistic reflections.
Description¶
Represents a captured environment texture probe at a specific location and extent. Generated automatically when environmentTexturing is set to AUTOMATIC on the configuration. iOS only. On visionOS and macOS, this type exists for API consistency but is never populated with real data.
Properties¶
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Property Descriptions¶
Vector3 extent = Vector3(0, 0, 0) 🔗
The size of the region covered by this environment probe.
bool has_environment_texture = false 🔗
Whether the probe currently contains a captured environment texture.
A unique identifier for this environment probe anchor.
The height of the captured environment texture in pixels.
The width of the captured environment texture in pixels.
Transform3D transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) 🔗
void set_transform(value: Transform3D)
Transform3D get_transform()
The probe transform in world space.